# Extraordinary Web Experiences

This game showcases state-of-the-art javascript libraries for math, geometry, animation & physics written by me and available for your own projects.

It employs newtonian physics, a scene graph allowing for persistent scenes of unlimited size and elaborate particle animation and collision detection code, all written in ES6 and using modern web technology.

If you want to learn more about the constituting libraries, read on.

## Professionally Curious

I am a fullstack software engineer and web enthusiast.

I enjoy building application frameworks, data-driven applications, 3d applications and any kind of unconventional web experience.

My professional experience spans relational and document based databases, mobile optimization, payment systems, search optimization and analytics, server operation and anything in between.

If you have an exciting project and are looking for help, talk to me!## xyzw

A generic, fast, comprehensive and dependencyless vector algebra library

implementing
vectors and matrices
in two, three and four dimensions.

Performance optimized operations for multiplying 2×2, 2×3, 3×3, 3×4 and 4×4 matrices and vectors.

projection operator · perpendicular operator · ortho-normalisation

euler angles · SLERPs · matrix inversion using gauss-jordan elimination

factory operators · parameter idiom · assignment operators

orthographic and
perspective projection matrices

## twodee

Two dimensional geometry manipulation

circles · rectangles · polylines · triangles · polygons · rays

render-dynamic triangle meshes
with rich api

OBBs · Convex Hulls · Delaunay Triangulation

factory constructors · parameter idiom · functional and oo intersection tests

### Intersections

circle – point · circle – circle

rectangle – point · rectangle – segment · rectangle – rectangle

ray – segment · ray – ray

segment – segment · polyline – point · polyline – polyline

triangle – point · triangle – segment · triangle – triangle

polygon – point · polygon – polygon